I've noticed that some of you like to modify your runs — adding relics, cards, or other goodies — and honestly, that's fine, do your thing. But it shouldn't skew the global statistics that everyone else relies on. Modified runs are now automatically detected and flagged. They no longer count towards global stats, win rates, card rankings, or the companion scoring.
Your flagged runs are still fully visible in your personal profile and stats — nothing is hidden or deleted. Only the global aggregates exclude them.
If you think one of your runs was wrongly flagged, reach out to me. False positives happen and I'm happy to take a look.
Leaderboard
A dedicated Leaderboard page is now live, for both players and runs.
What's new
Players — the full A10 ladder.
Runs — every victorious run ranked by grade.
Encounters reworked, monsters in search
The old /encounters page was really a list of individual monsters. Now it shows proper combat packs and individual monsters got their own home at /monsters.
What's new
/encounters — real combat packs with act + weak badges, listed monsters, death rate and average damage.
/monsters — every enemy as its own entry with HP, innate powers, moves and attack order.
Detail pages for both. Click any row to drill in.
Omni search
The navbar search now finds cards, monsters, and encounter packs — not just cards.
Experimental A10 Power Rankings
A10 Power Rankings are now live (experimental). Visit your player profile to see your Power score, tier, and percentile among all A10 players on the current game version.
How Power is calculated
Takes your A10 win rate and shrinks it toward the global average until you've played around 30 A10 runs — a single lucky win can't put you on top.
Adds a small bonus for volume, so consistent grinders edge out flash-in-the-pan runs at equivalent win rates.
Final score is scaled so the top of the board lands around 3,000+. Bigger number = harder to reach.
The seven tiers
◆ The Apex — Rank #1 alone, no peers.
◆ Heart Slayer — within 10% of the top player's Power. Truly elite, truly rare.
◆ Ascendant — top 5% of qualifying players.
◆ Spire Elite — top 10%.
◆ Climber — top 25%.
◆ Wanderer — top 50%.
◆ Initiate — everyone else who has attempted at least one A10 run.
Where to see it
Your player profile — a big tier-colored card sits above your stats.
Top Players table on the global dashboard — Power column is colored by tier, rank column keeps the gold/silver/bronze medals for #1/#2/#3.
Caveats
Solo only. Multiplayer rankings are meaningless — run files don't identify the uploader.
Scoped to the game version you've selected in the navbar. Switch versions to see how rankings shift across patches.
Experimental — the Power formula, tier thresholds, and names may tune as the playerbase grows. Feedback welcome.
Sign in to react
Stats are now segregated by game version
Stats on the global dashboard and codex pages now reflect one patch at a time. A version dropdown in the top-right of the navbar switches what you're viewing. It defaults to the latest patch on every fresh session.
What's different on the web
The global dashboard, /cards, /relics, /encounters, character pages, and leaderboards are all filtered to a single version at a time.
Run archives (run history, run detail) show everything as before — no filtering. Each run now displays its version inline.
Personal stats at /my-stats and on player profiles also respect the dropdown selection.
What's different for the mod + companion
The in-game Card Rewards Helper mod and the web Companion page ignore the navbar dropdown. They always pull current-patch data.
When the current patch has fewer than 1000 runs for your character + ascension cohort, the companion backfills with the most recent runs from previous patches until it hits 1000 — so recommendations stay meaningful on fresh patch days.
ELO and power-score rankings reset per patch (seasonal). A card's v0.103.2 ranking is independent of its v0.103.1 ranking.